Over the years, Flash has gained a lot of notoriety. Originally conceived as a simple way to transmit animations online, it has evolved into a phenomenon that is arguably even greater than the sum of its many parts.
At the turn of the century, when Flash was struggling to stand on its own, small groups of devotees formed around the technology. Many of these people weren’t programmers at all, but came from diverse backgrounds. As a result, Flash benefited from an explosion of creativity, and some of the results were incredible.
The Flash we know today delivers the latest and greatest RIA, elegant video playback solutions and even SEO-optimized (yes, we do SEO) content. But what about the fun stuff? As a die-hard Flash designer, all I want to do is spend hours geeking out on a cool project I can post online to show my friends. Just like the good ol’ days.
I’m not the only one who shares this sentiment. Keith Peters of BIT-101 remembers those artistic times, too. But instead of just blogging about nostalgia, he created a contest that adheres to the most popular format of that era: The 25 Line Actionscript contest. The idea is simple: Write 25 lines of code on frame 1 of an empty project and hit compile. No external images/reference calls, no pre-drawn graphics.
These contests drew a large following back in the day, and the most recent iterations are no exception. November’s challenge drew over 100 entries, and sparking enough interest to turn it into a monthly event.
Clicking through some of the recent entries, I was reminded that everything I do doesn’t need to be the next big thing, but rather a reflection of style and ability. It also reminded me that it’s fun to do things just for the sake of doing them.
So I entered the contest (entry 032). I didn’t win. But that doesn’t matter. What matters is that I had fun, and learned a thing or two in the process.
Are you having fun?